Showing posts with label Twilight. Show all posts
Showing posts with label Twilight. Show all posts

Monday, 24 April 2017

Meet the Inmates: Ben Moorhouse, the War Terrier



Hi, I'm Paul, and welcome to The Asylum.

You may have noticed we're mad about the fantasy skirmish game Anyaral: The World of Twilight. That's because there's a lot to be mad about. Not only does the game boast a neat and original system, but the miniatures are gorgeous! Don't believe me? Then prepare to be converted by Ben Moorhouse AKA War Terrier. Ben has been a fan of Anyaral since the beginning, and he's joined us today to tell you why...

...Over to you, Ben.

Hi, I'm Ben and I've been a wargamer for more than twenty years, and my Anyaral: The World of Twilight figures have to be amongst my favourite miniatures to date.

I first spotted these quaint dinosaur-like creatures during their initial Kickstarter campaign, and I bought a starter set to see what the game was like. I liked the miniatures immediately due to their creativeness and how easy they were to paint. I tend to do more painting than playing and these figures have been an ideal way to improve my techniques; I've been really pleased with the results!
Gil Masharl, travelling biologist
It's probably worth starting off with a quick introduction to the setting for the game, although if I'm honest my WoT figures sneak into my other games all the time; they make a really unique Frostgrave Warband! The World of Twilight is an alternate fantasy skirmish game set in the land of Anyaral. The world centres around the fortunes of the Fubarnii Empire, once slaves of the powerful Devanu, now masters to themselves since their craftsmanship enabled them construct weapons and to overthrow their oppressors. The Devanu, a race of vicious predators, are now isolated in an area known as the Argoran Wastelands and frequently raid Fubarnii territory.

The creator of Twilight: The World of Anyaral, Mike Thorp, has been working hard to increase his range of models including the introduction of the most recent faction, the Casanii, via a second Kickstarter campaign (soon to be available on The Asylum, I'm sure!) Some of these models feature in the pictures below.
Loranti Pargal, trader
Jenta Spear Jenta Hunter
On to the figures themselves... Aside from the great sculpting and character of the models my favourite aspect of this range is the absolute freedom it gives you to paint whatever scheme and colours you want. If you're anything like me and get incredibly bored endlessly painting olive drab onto a WWII force, WoT presents you with the opportunity to let your imagination run wild and allows you to go crazy with your paint palette. These aren't humans so you're not limited to particular skin tones or camouflage patterns and, more importantly, they're not your regular high-fantasy line of miniatures which bring with them certain stereotypes of colour scheme.
Nurasem Plutom Nurakira Acolyte
The first things that springs to mind when seeing these miniatures are dinosaurs, and I used this inspiration when it came to painting. After some quick internet research I had a load of starting points for schemes which allowed me to really go to town. I'm not really a painter that uses washes and glazes very much and I generally stick to the layers approach and this works really well on these miniatures. As well as using lighter tones to bring out the shape of the model, there's also an incredible amount of opportunity here to paint texture into the design in the form of mottled skin or rough hide. On most of the models I've used thin lines of highlight to give the skin a rougher appearance, and I think it's worked really well.

I wanted to give a more tribal appearance to the Casanii miniatures, and the obvious answer was an aboriginal war paint design. So, after yet more internet research, I had a small force set out in some nice striking white marking over a darker skin tone for my fledgling force (these are my favourite so far).
Casanii Feral Mutts Young Gil and Critters
Casanii
Casanii Erillai Rider Grishak Beasts
In conclusion, I'd thoroughly recommend picking up one of the starter forces, even if only for how much fun they are to paint! I hope you've enjoyed the images here. If you'd like to see more of my World of Twilight collection feel free to check out my site, War Terrier, which is less of a blog, and more a collection of pictures.

Thanks again to Ben. If you like what you've seen here, then check out Asylum Wargamings' range of Anyaral: The World of Twilight miniatures, starter sets and accessories. Tell him I sent you.

Join us next time, when we'll be meet another special guest from the wonderful world of wargamery weirdness. Until then, Inmates...

...Stay crazy.


Want more Anyaral in your life? Then knock yourself out at our webstore.



 

Monday, 10 April 2017

Anyaral: The World of Twilight; Spud Tate Unboxes The Dhogo Raiders!



Hi, I'm Paul, and welcome to The Asylum.


As you may have noticed, we at Asylum Wargaming are just mad about Anyaral: The World of Twilight. We like it so much our very own Wargaming Viking, Spud Tate, has recorded the first in a series of Anyaral unboxing videos. So sit back and relax as Spud unveils the hidden treaures of Anyaral's Dhogo Raiders Starter Set.




That's all for now, Inmates. But fear not, for we'll be unboxing more wargaming goodness in the very near future, including more Anyaral: The World of Twilight.

Until then...

...Stay crazy.



What are you waiting for? Anyaral: The World of Twilight is available from our webstore.

Friday, 17 March 2017

Some Touch of Madness: An interview with Mike Thorp, Creator of Anyaral: The World of Twilight



Hi, I'm Paul, and welcome to The Asylum.

Today I bring you the latest instalment in our continuing feature, Some Touch of Madness. Focusing on the creative geniuses behind our favourite games and miniatures, Some Touch of Madness gives us a rare and exciting insight into the minds that create all this cool stuff we're obsessed with.

Today's evil genius is Mike Thorp, creator of Anyaral: The World of Twilight.


Hello and thank you for taking the time to talk to us today. Perhaps you’d like to begin by introducing both yourself and Anyaral?

Hi, I’m Mike Thorp. I’m a dad, a space underwriter, and the creator of Anyaral, the World of Twilight.

Anyaral is an alternative fantasy world that doesn’t have any elves, dwarves or humans, but is instead populated by unusual races such as the Fubarnii and the Devanu.


Click to enlarge

The first thing that struck me when I discovered Anyaral was its originality; I’ve never seen anything quite like it, and it certainly boasts a variety of unique miniatures. Could you tell us something about the origin of these concepts, such as any influences and evolutions?

It’s scary to think I’ve been working on Twilight for almost eighteen years now. Back in the 90s wargames were far less numerous than they are now, and nearly all of them were firmly rooted in Tolkien’s mythology and revolved around humans, elves, dwarves and orcs. I wanted to create something unique, so I started sketching out funny,

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heavily-armoured little characters with long snouts and big hooves. Those creatures rapidly evolved into the main protagonists of Twilight, the Fubarnii. Their arch-enemies, the Devanu, took a little longer to evolve. As alpha predators I knew they should feel and act like the Velociraptors in Jurassic Park, but it took a few years to finally get them looking right!



At the time I wanted to create something truly original, but in retrospect it is easy to see I was influenced by the likes of The Dark Crystal, Labyrinth and Dinotopia, as well as books like [Dougal Dixon's] After Man.


At what point did you decide you wished to transfer these ideas and influences into miniature form?



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I’ve played tabletop and boardgames for as long as I can remember and from the outset I wanted to turn these characters into miniatures.

I wove those characters together into the world of Anyaral and the first thing I wanted to do was play games with them. I have sketchpads from those early years filled with ideas for the world, sketches of characters and creatures and notes on game mechanics.



What challenges did this process present?


The first challenge was the miniatures themselves.

Games workshop had just started selling Green Stuff, which I was very excited about! I’d previously used paperclips and Milliput so Green Stuff was a huge change. I had a proper go at sculpting. I was entirely self-taught, and the sculpts were very crude, but I managed to make them recognisable. I then discovered that it was possible to cast figures at home. I’m not sure my mum’s hob was ever the same, but soon enough I had my own little armies of metal Fubarnii and Devanu. Now I could bully my friends into
Click to enlarge
playing games of Twilight with me!

The models were fun, but not really good enough to sell! Twilight then spent a few years on the backburners while I took the time to teach myself to sculpt properly. I received some great sculpting advice and support from Andy at Heresy Miniatures, and did a bunch of random Fantasy Football sculpts until a few years later I finally decided to revisit the world of Anyaral.




Click to enlarge

So we’ve touched upon the challenges that come with creating a line of miniatures, but what about those inherent with the creation of a ruleset?

I’ve always been fascinated by games and rulesets, so I really enjoyed the challenge of creating Anyaral. I invented a little combat system which involved special combat stones (two sided ‘dice’ with symbols scribed into them). That raised the logistical challenge of producing stones.

Click to enlarge
I sculpted the first stones in clay, but that wasn’t very practical. Neither was suggesting that people use different coloured smarties... I eventually managed to have them produced in metal and resin, both of which add something to the overall feel of the game so I’m glad I persisted.

I’m pleased with how the rules have turned out: it’s a fun game rather than one of deeply competitive strategy, and that meshes well with the quirkiness of the setting.


Like many creators and companies in today’s industry, you chose to advance Anyaral through Kickstarter. What challenges did this present, and conversely, what benefits did it bring?

I originally released Twilight with the help of Hasslefree miniatures. They produced the miniatures and I focused on sculpting and getting the rules into print. As Twilight grew, I set up on my own and built up a good community of players and collectors. When I was working on the third book in the series I figured I would give Kickstarter a try, with the modest aim of getting the book published with a few new figures. The response was amazing and I got somewhat carried away with Pledges and Add-Ons during the month-long campaign…

Regardless, the Kickstarter was a fantastic way to gain more exposure and it gave me

Click to enlarge
the encouragement to really grow the game. Having been so ambitious with pledges and what-not, delivery was definitely a challenge, but I got there in the end!

A couple of years later I ventured into the world of Kickstarter again to get a new culture, the Casanii, into production. That was another great success, although I was a little more careful not to overstretch that time!


Click to enlarge
 
How has Anyaral been received now it’s on general release?

Twilight ticks along nicely, with regular players adding to their collections and new players bringing a new perspective, which is always inspiring. With so many fantastic games around it’s a challenge to convince people to stick to one game, so it’s best to try and have events that catch customers’ imaginations. Kickstarter is a great way to do that, as is going to shows like Salute. Both help to build a community, which a game like Twilight truly needs. There are plenty of Twilight miniatures—and even cultures—that would never have been sculpted were I not inspired by that community!

Sculpting new miniatures by hand is always a slow and steady process, but it’s also one that gives me time to give every character and unit real depth and history. Occasionally I do get help with the sculpting; Mark Craggs has sculpted a lot of the models in the range, like the Nobleguard and the Herders. Most recently he has sculpted the Yartain, a big hairy yeti-like creatures that accompany the Dhogu! This have just been released and I'm working on their rules as we speak...



The mighty Yartain!

And finally, what can we look forward to in the world of Twilight?

I always wonder where things will go next! The great thing with a world like Anyaral is that I can choose where I want to explore, sometimes on a whim and sometimes as part of a larger plan. With the release of the Casanii last year I have finally fleshed out all the main cultures that I originally sketched out! I do feel that the bat-like Kedashi swarms have been a little under-served so far so they’ll be getting some more attention, with their ancient Kedashi queens, terrifying beasts of the forests, and more of the Trebarnii followers.



Click to Enlarge
After that I really want to start moving the story of the Delgon invasion along… I’ve sculpted two of their gods, the Enarii so far, but there are several more of them that I would love to sculpt. But it all depends... In spite of my careful plans in the last couple of weeks I got distracted and I've been having fun sculpting a few random little beasties and some new cavalry for the Nobleguard! After that I really want to start moving the story of the Delgon invasion along.


And here endeth the sermon, Inmates! Please take a moment to thank Mike for not only his time, but for the bold and singular vision that is Anyaral.  I for one wish him—and Anyaral—all the best for the future.

 

Anyaral: The World of Twilight is available on our webstore. Fill thy boots